24,000 battle points doesn't help me much if I am 1 mil away from first place, but 20 ME goods? Or PME goods? Give me the goods please. I want to truly make an opponent suffer just because the defending IA was blind, deaf, and playing checkers instead of points or plunder (way to go mink, nice attempt to change this from another complaint by the OP into an actual discussion)ĭepends, if I had the chance to see what was available to steal before deciding plunder or points, then it would be a great system. If it takes four hours to produce five lumber, then one hour into the production there should be at least one lumber to steal! (unless it really just takes 1 second to produce all 5 and the rest of the time is spent preparing the machinery and or goofing off). Maybe off topic, but at what point does this original poster become a spammer that just gets removed? The point of this forum, I thought, was to have a discussion which the OP is not, she(he) is simply restating his(her) whinging in increasingly loud fonts in multiple threads in an (futile) attempt to make change that no one believes (partially because we have been told as much by the staff here in the forum) will ever - yes it would be more realistic except for the whole 'if this was real, and I attacked and defeated your city, I would own your city and not be limited to either one day nor one spoil.' Take away - make the game more realistic allow us to steal everything in the city! Not just stuff that is done, but a percentage of all the stuff that is still cooking.
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